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Linda Hollebeek
Visiting professor
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Hedonic consumption experience in videogaming : A multidimensional perspective
Author
Summary, in English
Prior research primarily considers consumers' hedonic gaming experience, defined as an individual's level of pleasure, emotional gratification, and enjoyment from playing a videogame, from a unidimensional perspective. However, given the growing range of technology-enabled, hedonic game-related (e.g., aesthetic, competition, or social) elements, we argue that this one-dimensional view is rapidly becoming dated. Correspondingly, we propose a broadened multi-dimensional perspective of videogamers' hedonic experience, as informed by hedonic consumption theory and the theory of planned behavior. Using a sample of 294 gamers, our results confirm the existence of gamers' multi (i.e., seven)-dimensional hedonic consumption experience comprising escapism, fantasy, role-projection, emotional involvement, enjoyment, arousal, and sensory experience. We also find that gamers' emotional involvement, enjoyment, arousal, and sensory experience, in particular, drive their attitude formation toward a videogame, in turn impacting users' videogaming intent and behavior. We conclude by discussing implications that arise from our research.
Publishing year
2022-03
Language
English
Publication/Series
Journal of Retailing and Consumer Services
Volume
65
Links
Document type
Journal article
Publisher
Elsevier
Topic
- Business Administration
Keywords
- Consumer attitude
- Esports games
- Hedonic consumption
- PUBG games
- Theory of planned behavior
- Videogaming
Status
Published
ISBN/ISSN/Other
- ISSN: 0969-6989